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[1998-2000]

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[2000]

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[2002]

Gallery V
[2003]

Gallery VI
[2004]

Gallery VII
[2005]

Gallery VIII
[2006]

Gallery IX
[2007]

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SCULPTING GALLERY

CHAOS GIANT
May 2007

This model is a great example of how small sculpting changes can completely alter a model.  I wanted this model to look very close to the original when it was done and I think that I have achieved this.  I gave the model 2 heads and this required some work to the upper back/neck area.  He also has some spines protruding from his upper back and horns were added to the left head.  I added parts from six models to complete the over all look.  More pictures can be found here.

 

LORD CESIUS the PLAGUEBRINGER
April 2007

As I search for the perfect Nurgle Demon prince I am creating some really cool one off models.  This model continues the trend of the Tyranid mouth but sees a much larger overall head.  I wanted this pose to look like he is bearing down on the enemy and I think the slight hunch and the weapon pose succeed in that.  I am fond of the spore stacks on his shoulder and suspect that will find it's way into the final model.  I really do like the 2h weapon as well as it brings the model 'together'.  More pictures can be found here.

 

RPG CHAIN CONVERSION
February 2007

This model is a Rackham model that I have added 3 sections of chain and a ball to.  It has been built to reflect the items the character has for the game.  He has magic gauntlets that are quite large, so I used GW hands since they are sculpted large.  I then altered the position of his right arm so that the pose would look more dynamic. 

 

 

 

REKISS the RIPE
January 2007

I was browsing at a local game store when I came across the Nurgle Demon Prince.  Somehow he must have slipped out without me being aware because I was surprised to see him.  I like the model, except for the head, so I got him and set about altering him.  I reposed his sword and sword arm, gave him blades on his right hand [from the FW Blood Thirster model] and completely resculpted his head.  I used a few horns from the Blood Thirster and the jaw from a Tyranid Carnifex.  I think this model is one of the most ferocious I have done.  More pictures can be found here.

 

 

TREE TRUNK
December 2006

This is going to be quite a large base.  I am using a 1 3/16th" piece of solid iron bar as a form.  This makes the model extremely heavy and centered for weight.  As I sculpt the bark I will post more pictures.  Additional pictures can be found here.
 

 

 

 

 

 

MINOTAUR UNIT
Sept 2006

This unit was done for a Slaanesh beastman army.  The minotuars are from the Rackham line and required some pretty major work to be able to wield 2h weapons and rank up.  Each model has some alteration to make it look different from the rest of the models in the unit.  Some have different horns, hair, arm poses, extra hide armour bits, etc.  The unit taken as a whole is very menacing and will look great on a gaming table.  More pictures can be found here.

 

 

WOOD ELF ARMY STANDARD
Sept 2006

When I originally decided to do an army standard for the wood elf army I was going to do the normal kind of standard.  I pictured a flowing banner blowing in the wind.  However, as I contemplated the image I felt that a totemic tree style banner would suit the army better.  Since the standard will mostly be with the tree men I decided to use a large base and this allowed me the freedom to create a large model.  I really enjoyed sculpting the organic tree and I feel the roots really give the model a completed look.  More pictures can be found here.

 

 

 

 

 

 

WOLFGUARD BATTLE LEADER THORER
July 2006
This model is mostly a conversion but I did do extensive base sculpting as well as some pelts on the beast and terminator armour.  Since the model is way too big for a 40mm base I put it on a 60mm and sculpted many large boulders.  The model is actually on an outcropping of rock that helps to denote the actual 40mm base size.  I have wanted to mount a space wolf on some kind of organic beast [rather than a bike] for some time.  I toyed with the idea of many creatures but settled on this one since it is so menacing.  I ground off a bunch of chaos detailing and added many pieces of SW iconry so that it fits the part.  More pictures can be found here.

 

 

DARK ELF NOBLE ON PEGASUS
July 2006

This base was designed to give the model a real sense of life.  I love the dynamic nature of the Bretonnian pegasus models and feel the base must enhance the sense of motion.  Since the Dark Elves are a marauding army that is always in motion I felt that a rocky base with waves crashing around it would be perfect.   

 

 

=I= SCALE COMMISSAR
October 2004

Well it has been some time since I have done enough sculpting to justify pics in this gallery.  This model was a load of fun and was quite challenging.  As you can see I used a lot of bits form other =I= models as well as a bolt pistol from the bolter accessory blister.  I also used some FW skull icons and 40K icons as well to fully transform the Kal Jerico model into a commissar.  Both the power fist and hat took 3 stages and lots of time.  I think that the hat was the hardest out of the two but both were challenging.  More pictures can be found here.

 

INQUISITOR DARIUS
June 2004

This model was the most difficult sculpt I have attempted yet.  The main reason for this is because I was looking at actual breast plates, helmuts and cloaks of the period.  Having an example to work from is a good thing when it comes to historical accuracy but man is it ever more challenging.  Even while trying to maintain a sense of realism I was unable to 'copy' the new parts exactly.  More pictures can be found here.
 

 

SLAANESH BEAST CHAOS GIANT
June 2004

This model is very large and was a lot of fun to work on.  My largest obstacle was to make him look less like the Forgeworld Bloodthirster and more like a beast gaint.  Well, not only was this model reposed but some areas had to be built from scratch and the tone of the model had to be captured.  If you want to read more of what I did to this massive model and see more pics go here.
 

 

SLANN MAGE PRIEST BASE
March 2004
This base was done so that it accentuated the floating throne of the Slann without being a focus.  The ruined look of a Slann structure fallen into the jungle with leaves and roots fits the bill perfectly.  Another shot from a different angle can be found here.


 

MANTICORE AND ELZAK'IR 'The HEART WRENCHER'
February 2004

This model is a mix of parts from WHFB and 40K.  The manticore is stock except for the metal wings from Imrik's Dragon.  These wings are IMHO much better suited to the manticore than the standard dragon wings provided.  I wanted to have his mane be much fuller and with the new legs of the rider this was actually essential for tying the rider to the beast.  For the noble I used the legs from a Hellion, the upper body of the Dark Eldar lord and the halberd and hand from an Incubi.  The noble has a sea dragon cloak sculpted so that all his war gear is shown.  I decided to have the entire model standing atop a rocky outcropping with waves crashing below them.  This to further tie into the sea dragon theme.  More pictures can be found here.

 

LORD of CHANGE, GREATER DEMON of TZEENCH
November 2003

This is a very spectacular model and when placed in a column of warp fire looks all the more devastating.  This model is designed around the earlier LoC I did in Gallery IV with some obvious changes.  I used the fire tendrils, found in the dynamic disc of Tzeench model, to very good effect.  It looks as though the demon is rising out of the warp from a column of stone.  I also added four horrors to the base coming out of the fire for increased effect.  A spell effect was placed in the out stretched hand and the neck and staff were extended.  I plan on painting this model with an object source lighting from the spell effect and base source lighting from the sculpted lava around the pillar of rock.  More pictures can be found here.
 

INQUISITOR SCALE ELDAR HARLEQUIN
November 2003

This model sees some advances in small details used such as the harlequin kiss wrist weapon, the finger on the trigger of the pistol and the grenade.  I also used a different technique on the hair that results in a more natural look.  This conversion took a number of days since I allowed the green stuff to cure naturally at room temperature.  I find that using a heat lamp causes the green stuff to 'swell' a bit, resulting in a rounded look for everything.  More pictures can be found here.

 

 

BLOTUS the GLUTTON, LORD of NURGLE                      
October 2003

This model carries on the tradition of Nurgle sculpts.  The pose of the obliterator base was extensively altered prior to adding any sculpted detail.  The legs were cut off from the torso and then at the knee to remove the thigh portion.  This allowed me to pose the figure standing up right rather than the crouch that obliterators come with.  I then cut off the arms at the shoulder to allow me to alter the angle of the left hand and so I could add a tentacle to the right.  This model sees a dramatic increase in comfort with pulling and forming greenstuff.  After working with the medium for about 40 minutes it becomes firm enough to pull and subtly reform.  This allows for a more dynamic look to sculpted areas, yielding sharper edges.  For a fair bit of the detail sculpting and pulling and pushing I am using a tool made by a fellow Golden Demon winner.  If you are interested in sculpting I would strongly recommend this tool since sculpting is all about having the correct tool for the job.  If you send me an e-mail I will give you his e-mail address.  More pictures and sculpting descriptions can be found here.

           

TYPHUS, CHAMPION of NURGLE 
September 2003

I have this thing for Nurgle.  I just love to sculpt the natural shapes that are so appropriate for this chaos power.  This model has been sculpted on a crazy Nurgle infested base that was made to look like it was crawling will all manor of nasty things.  His scythe has been repositioned to be at ease in his right hand.  While his left arm is outstretched, holding a marine helmet.  His belly has been sculpted to be massively bloated with his guts bursting out of the bottom.  His left shoulder fly icon has been replaced by an  angry looking  fly head.  I used one of the banners from the palanquin of Nurgle as his standard.  All in all this model is very large and looks to be well in the favour of his god.  More pics can be found here

 

HERESY NETHER DEMON
2003

I added the wings from the Games Workshop Balrog so that this massive demon could fly and this required me to resculpt his back.  I needed to give him muscles so that he would look like he was able to use the wings.  I also gave him a halberd instead of the falchion he came with.  This required me to sculpt a twisted and suitably chaotic haft for the new weapon.  I also added a slight bit of musculature to his legs since the gaps in the metal were quite large.  Lastly, I reposed his head and so that it looked right I resculpted the neck.  More Pictures can be seen here.