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OTHER FACTIONS
PSIONIC
MONK
This model was painted to fit a very specific character concept. He is a
monk that uses the power of his mind to focus into being an axe of psionic
force. I wanted to really emphasize the nature of the axe and I felt that
object source lighting was the way to go. He is a good monk and hence the
bright blue axe as this seemed to be the best translation of his alignment.
More pictures can be found here.
EJHIN
de VANTH
This very interesting model has been a figure that I have wanted to paint for a
couple of years. From the pose of the arms with the staff to the amazing
head piece this model is unique. I decided to paint her with object source
lighting since I felt it was the best way to capture the various cloth folds and
to emphasize the staff head. More pictures can be found
here.
NECROMANCER
on STEED
This is the model of the set that really drew my imagination. The steed is
amazing in every way, from the dotting flesh to the fantastic barding. I
went with many similar tones of green on this model, all of which are different
enough to give the model a real sense of life. A new colour combination
was to add brown to the greys for the faces on the barding. This yielded a
soft purple tint to the grey...helping to make it look not so 'clean'.
More pictures can be found here.
NECROMANCER
Every since I saw this amazing set of figures I wanted to bring it to life.
It is absolutely amazing how gaunt these sculpts are. It really emphasizes
the nature of the model in ways that I have not seen in the past. I went
with a more subtle scheme on the cloth letting natural light bring up my
highlights rather than forcing the highlight. I really like the way it
tunred out. More pictures can be found
here.
MID-NOR
CYCLOPS
This model was the most fun I have had in ages. He was a real study in
colour blending and tonal highlighting. So many colours and at the same
time a real cohesive look. He is done so that he looks very rotten with
bruised skin and multi-coloured wounds. Many of the colours used were
added in blocks and then faded into the bruised flesh by center weight
highlights. More pictures can be found
here.
UNIT
of CONFRONTATION ORCS
These models are painted in a similar fashion to the orc warlord found in
Gallery VI. The worn NMM combined with the brighter silvers and golds
makes for a very cool final product. One thing about Confrontation models
is that each member of a unit is individual and this is really appealing.
I maintained a similar scheme throughout but was also able to make each one
unique in some way. More pictures can be found
here.
ELEMENTAL
of DARKNESS
This model was purchased on my return trip from GD Toronto. I do not
believe that I have ever seen a painted one on the net and really liked the way
it looked in the blister. I painted him up for our D&D game and will use
him as an adversary for the party. I did lots of full colour transitions
for the model and feel that I was able to capture the evil and the chaotic
nature of his being. One of the best demon models I have ever painted.
I really wish they would put out a bigger demon at some point. More
pictures can be found here.
UMRAN
KAL
This model was a blast to paint. All the large armour panels made for lots
of areas for patterns. I added a grey/red to the armour plates to give
them depth that does not show up in the photos. But in real life it is
very evident. I decided to do the brontops in a darker scheme than what
Rackham did to give the model a darker more brooding feel. More pics can
be seen here.
PHYTHIA
of AZEL
This model is a very fine model, in fact she is deceptively small in stature.
She is an experiment in sheer clothing and iridescent [non angular] armour.
I had my doubts while painting her that the end product would look solid when
done but in the end she is a great success. She is very colourful but not
in a way that is over the top. The iridescent look of the armour turned
out to be very striking in real life especially when framed by the NMM gold of
the trim. More pictures can be found here.
SHAKA
ORC WARLORD
This model sees me use about every colour I have at one point or another.
His scheme is still pretty tight but to have the variety of shade that one would
expect with so much stuff I needed a lot of colours. Not really sure how
an orc would scar but I felt that the pink/purple scars showed up the best.
I also felt that the two war paint swirls on his chest and side were necessary
once the skin was done. Odd that I should feel it needed more detail since
I felt the model was already too complex. However, I felt this was needed
to round out the savage character that the model represents. I also used
many different kinds of NMM for this model. The orc range from Rackham has
many different tones and bases to their metal and I wanted to try that out.
I think that it has real merit on onther pieces I will do in the future.
More pictures can be found here.
EMISSARY
of ARCHERON
This model sees me using many varied colours in different combinations to
achieve the colours used. Each colour was a blend of at least two colours
with some being four or more. Most of these were colours that are very
different in the colour wheel, that when combined resulted in fantastic
rich/rotten colours. I was also able to use some of my new Vallejo paints
to good effect. More pictures can be found
here.
SPASM
ADVENTURING GROUP
These models, with their broad sweeping cloaks, have always appealed to me.
I painted the cloaks to look like oiled leather with barbarian runic art at the
rim. The two colours of angular swirls really complement the models,
adding to their character. I thought that the cloaks along with the axes
would mark them as spasm warriors, mundane items passed down from warrior to
warrior. As such their patterns are different but they all look similar.
The NMM of the axes is not as bright as normal since their weapons, being more
primitive, would not have the high polish of other cultures. I posed them
all on rocks bearing the swirl pattern since they would be great defenders of
their homeland. The female model was done with fair skin to emphasize her
femininity. I also posed her over a pool of lava, giving her a nice subtle
lighting effect from the molten ground. More pictures can be found
here.
ALDERAN
CRANE WARRIOR
It seems that no matter how the Rackham sculptors pose their models they look
good. This hand on the pommel pose is very effective at getting across the
sense of relaxed prowess. This undead warrior looks very capable of taking
down anyone that gets in his way. Since I have not done a lighting effect
piece in some time I decided to make his sword glow with an evil red light.
I then decided to do a secondary colour to the outside of the red effect not
unlike the effect used in comic books. The blue works so well at
accentuating the red and allows a good fade into the real colours of the model.
More pictures can be found here.
HIRH-KARN, The ENRAGED
This model is just crazy. Confrontation dwarves have got to be the most
unique looking dwarves in any range. Their huge heads make them look very
cartoony. This huge head also provides the painter with a great surface
for doing good facial work. I used a new paint blend for the skin tone
since regular flesh tones just didn't seem to be appropriate. The face was
based in Dark Grey and Shadow Grey and then worked up with Flat Yellow and Elf
Flesh. The tone created suits the dwarf perfectly. The rocks see me
use the Smoke colour again, works great for rocks. More pictures can be
found here.
This
model is another example of object source lighting. The head of the
necromancers axe is glowing with the sickly power of death. I based him on
a pile of skulls [from GW] to further emphasize his affinity for the dead.
The skulls of the base were painted in a monotone grey to prevent the base from
becoming a focal point. I chose to do this model in earth tones but with a
tricolour highlight/shadow on the robe and cloak. The shadow work with
purple turned out very well, providing a sense of decay to the figure.
While the glow of the axe will obviously attract your eye the little familiars
were done to be stabs of brightness in an otherwise dark model. More
pictures can be found here.
This
model was quite a departure for me in style. Other than the highlighting
of the greenish armour this model is done in very muted natural colours. I
find it curious to try to emulate the style of the staff painters for Rackham,
it sees me using very interesting highlights and counter shadows. The
reason I went with a muted scheme is that this faction in the Rackham world are
from a dark culture of torture, drugs and death. The scheme really works
on this figure and the highlights used really bring out the detail of the model.
The only bright part on the model is the lenses of his glasses. I
wanted them to be peering out of the darkness of the model and I feel I achieved
this with the bright primary colour. More pictures can be seen
here.
This
model is very thin. It was fun to paint the sword flame effect but I might
have liked the model to be larger so I could have done larger glow areas.
Those familiar with the model will notice that I painted the entire model in
armour vs. the open areas left for skin. This is because the character is
in dragon full plate and there are just no gaps in full plate. The shield
does not match since it was acquired separately from the armour and is made from
completely different material. The long sword is painted with flame since
the sword the character wields is flaming. More pics can be found
here.
I
have been intrigued with this model since I saw the original one in the Female
Painting Challenge a few years back. It was painted so well and was one of
the first times I had seen a Confrontation figure. Even then I knew I
wanted to paint her. Then they released a new version and I liked it so
much better. She looks so damn good and her horse is very regal looking.
The gold filigree of the armour and barding looks very good but it is a pain in
the butt to paint IMHO [lots of edge painting]. The internal armour
highlights combined with the gold NMM and the gray dapple horse make a great
final package. More pics can be found here.
This
was a labour of love. I took my time on this amazing model, lavishing it
with all kinds of details and subtle tones. It was a real learning
experience. My idea behind the rocky outcropping over the lava was one of
testing. The rocks are covered with Barbarian runes and this is the place
where potential chiefs must go to prove their worth. More pics can be
found here.
I
picked this model up in a small hobby store in Glen Burnie when I was there for
USGD 2002. It seems that every store I stopped in had Confrontation
models, while this is great for those of you in the US it is not the case for
Canadians. For some reason, I have yet to find, these models are not sold
by a retailer in Canada [at least of any size]. Enough of my ranting. :)
This is the Mutant Goblin model and when I saw it I knew I had to paint
it. It is totally out of control and I really like painting mean looking
monsters. This model sees me really expanding the painting pallet I use,
and I really like the effect. More pictures can be found here.
What
a great model. I can't say enough about the models from Rackham. I
am sorry the picture is so bright but my camera is seemingly causing me all
kinds of trouble at the moment. I went for a dark look, with black to red
armour in 20 successive highlights. The base is a swamp base with a snake,
lily pads and murky water. The face is such a strong focal point since the
silver chrome is so much brighter than the rest of the model. For the most
part the chroming worked well. It is a pretty hard technique as you have
to imagine how light will interact with the surface to create a reflection of
the horizon. More pics can be found here.
This
is an amazing figure. The composition of the sculpt is really amazing so
that it is pretty easy to bring this model to life. Some of the detailing
is very small, like less than a brush width at the tip. As a result parts
of the model were a real challenge to paint. I tried to do something
different with this model, hence the grey skin and the turquoise hair. As
I was painting her I was torn between two concepts, she was an undead spirit
playing above her grave marker, or she was a fey creature. I am still not
sure which idea I like better but I am very happy with the model in the
end. More pics can be found here.
He is called, The Great Skull and is an undead minotaur for the game
Confrontation. This model is a serious piece of work. The
illustrator for Rackham must be one messed up fellow because this is a very
disturbed model. The sculptor created a fantastic undead creature that is
sure to appeal to anyone that likes the 'dark side'. The
pose is so epic and his cloak is just stunning.
I actually purchased the model just so I could paint the cloak.
While he is very dark and brooding his two weapons and horns act as a
trifocal point. This really gets
the eyes moving over the figure. I
attempted to follow the colour scheme of the actual model pretty closely since I
really like the look they were able to achieve. I did a lot of work on the
base as you can see. I carried his
undead theme all the way with skeletons littering his base.
I also mimicked the work on his cloak by sculpting it into the ground.
This really serves to tie the model to his scenic base. More
Pictures can be found here.
This
is my second Confrontation figure that I have painted and it was a real
treat. I extensively resculpted the chest and shoulders so that he looked
more 'primed' for action. If you look at the actual model and compare you
will see that I have enlarged the shoulders added 5mm of thickness to the upper
body but I have done this while maintaining the original look of the
figure. This model was started before my finger injury and has been
sitting for 4 months on my painting table. Pictures from all the angles
can be seen here.
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