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=I=
COMMISSAR
BRAND KAL BANATH
This model was a lot of fun to paint. He is for the most part very dark as
befits a commissar. In many ways he is very washed out but I wanted him to
look like he belonged in an =I= setting. I went with a very recognizable
paint scheme and I kept thinking of a WWII German submariner as I painted him.
I used many colours and most of them were darkened with black prior to base
coating. This helps to keep him to look dour and overly serious.
More pictures can be found here.
ELDAR HARLEQUIN
This model was as much to paint as it was to build. The red and yellow
diamonds work so well with the other colours chosen, much to my surprise.
I was going for lots of solid blocks of colours and I think I hit all the
primary colours to some degree or another. The major difference between a
40K scale harlequin and this model is that I was able to effectively
pattern some of the blocks of colours. This makes the model seem more real
and at the same time more garish. The base was painted in the same south
west motif I have used on other models. More pictures can be found
here.
I
originally purchased this model so I could use the arm holding the demon head
for my 40K single entry at Baltimore. However, I really enjoy painting =I=
models and it was only a matter of time before I painted her. I completely
resculpted the right arm and both hands as well as sculpted the loin cloth as
well. I added a haute guard to her left shoulder and sculpted little scull
icons on the ridge of the guard. The force sword is from the =I= weapon
pack and makes a great weapon for her. The icon over her head is from the
Forge World =I= icon/door pack for the flying imperial transport.
She has been painted with greys highlighted with rose, greens highlighted with
aqua and NMM gold. Her sword was done as chrome metal and her hair was
painted in a light rose brought up to white. I feel I succeeded in making
her look very anime while maintaining her dark =I= feel. More pics can be
found here.
Well
here he is and what an amazing figure. In fact I would encourage anyone
who has ever wanted to paint a 54mm figure to get this guy. So much
character and depth in the sculpt that it seemed like it was resin. With
the new Matrix movies coming out this year he reminds me of Neo, long flowing
trench coat and pose are perfect. More pictures can be found here.
The
=I= Chaos magus is a model I have been wanting to get my hands on for over a
year. I first saw work in progress sculpts of him in early 2002 and was
very impressed with the detail and work they were putting into him. Well,
I had actually kinda forgotten about him when I happened upon the model and was,
like, 'It's out...?, Cool, gotta paint it.' The lines of the armour are
very big and menacing his face [esp. the pose of the face] is full of lofty
power. The sword is fantastic and is quite literally a character of its
own. More pictures and a brief description of the new things I tried can
be found here.
This
figure is one of the last that was built prior to my injury and has been on my
mind for the past 4 months. It is a 54mm figure for the game Inquisitor
and is actually two inquisitors combined along with extensive sculpting and
design work. It is a piece inspired by Japanese medieval warriors, the
samurai. He is shown here fighting in the two hand style of katana and
wakazashi. The pose was quite a challenge because I wanted it to look like
he was in realistic motion with his blades. More pictures can be seen here.
This
figure was also sitting on my table for some time and I thought I should finish
it up as well. It is from the GW line of Inquisitor figures. I went
with an ultra pure look with the purple to add to the royal look of the
inquisitor. His face is done in an =I= tatoo to show his extreme devotion
to his cause and he has a lock of white hair to signify a terrible event in his
past. More pictures can be seen here.
This
is my vision of a terminator Grey Knight for the game Inquisitor. It is
modeled and painted in the manor shown in WD 259. The figure is tall at
about 10.5' game scale and 110mm to the top of his armour in real life. I
decided after doing the codex armour paint scheme that for such a large model
more was needed. I decided to add ornate NMM gold to the armour plates and
I am very happy with the final look.
Painted pictures from all the angles with
commentary are here.
I left one of the pictures at full size for full detail
effect. It is large and may take a bit to load on slower modems [but I
think it is worth it].
Sculpted pictures from all the angles with
commentary are here.
I
decided from the beginning that the demon host/prince I was going to do for
Inquisitor was going to be something different for me. I decided to make
him very red and this meant that I would have to prime in white. Now, I
prime almost all my figures [99%] in black so this was a real challenge since I
am not very proficient at black lining. The reason for this is that the
black line is already done when a figure is primed black so long as you are
careful painting it. The red turned out very well in my opinion and is
likely the brightest figure I have done to date. The figure was based in
Blood Red and then highlighted through yellow to white. It was then
shadowed with a mix of Blood Red and Red Gore. For the pose the figure
needed some sculpting of the shoulders, pecs, lower back, entire right arm and
left bicep. The inspiration for the base and pose was the idea that the
demon was being summoned out of a warp well and as he bursts free warp chains
bind him. The back view and front
facing view can be found here. More pics can be seen here.
This
=I= scale genestealer is a holy terror in HtH, a real stressful enemy for
those irritating space marines. It is my second from scratch sculpt
and I am very happy with it. The paint job, while nice, was rushed
as I did it in only 7 hours so I could take it to USGD 2001 as a display
piece. I used GW Matte varnish on the figure and then brushed on
gloss over the plates. More shots of the stealer are viewable here.
The
=I= space marine Artimis painted as a Crimson Fist. This model was
done as a pre-release almost 2 months before it's general Canadian
release. I chose Crimson Fists because I love the ability of dark
blue to really come to life on a figure if done right. This large
scale allowed me quite a lot of freedom in colour palette and blending
effects. More pictures can be found here.
This
big nasty model is my Ogryn for =I=. I wanted a figure that just
projected power on the table and his, 'come get some' pose does just
that. The arms, assault cannon and dreads are scratch built while
the rest is a collection of bitz. The cammo pattern is done in a
historical way which helps to make the figure look more real. If you
are interested in seeing the other
side and front view select the
links for the facing you want to see.
This
is the Eversor Assassin I made for Inquisitor. He is a game masters NPC,
although I might include him in a band if the opposing player decided to bring a
Space Marine. This figure is a couple of firsts for me, first painted
base, first texture line highlighting with black. I am happy with the look
and feel of the model and even though the lining of the black is evident it is
still very subdued. I sculpted and painted him over the course of two days
since I needed him for a last minute game. You can see his back
and side as well.
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