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MINIATURESPACE |
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Manufacturer Humble Beginnings [1997-1998] Gallery I
Gallery II
Gallery III [2001] Gallery
IV Gallery
V
Gallery VI
Gallery VII
Gallery VIII
Gallery IX Illumination
Sculpting
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How I painted the Forgeworld Abaddon PART II [Finishing the Base Cont.]
So
now that my method of blending is down I will explain what colours I used and
why I highlighted up to the point I did. As
I said earlier I based the armour in a darkened UB so that I would have a
satisfactory contrast between the armour joints, rims and broad plate areas.
Some amazing painters actually start at the middle shade in Ok,
so at this point I have joined the rank of the truly mad painters.
One thing to realize is that each of the above blends as applied
approximately 6 times in sequential layers until a new blend is required so that
translates into around 48 layers on the armour.
And some of the layers are actually done more than once for emphasis.
Like I said blending with this method is very time consuming!
So when I was at the 90/10 step I did the ‘water painting’ with the
50/45/5 blend. This helped to give
the huge plates a smoother transition from shade to shade. The
reason I chose to do the blend with Hideous Blue is because it complimets the UB
very well. It has a bit of sheen
that sets off the colour better than other blues that I have in my collection.
The Bleached Bone was added early on in the blend and carried through the
entire process as a way to lighten the highlight in a softer way than Skull
White would have done. Usually I would have highlighted a figure up even further so
that there was a kind of ‘glow’ to the armour.
However, for this figure I decided for a more subdued look as the armour
is nothing more than rubble and the lighting effects should reflect this.
Also, the shoulder has a broad band of white and this is effective as a
super-highlight without actually being a highlight.
Even at this scale it is important to create illusions of lighting so
that your eye moves over the model in a smooth flowing fashion. So
after the blue I did the yellow of the omega on the shoulder.
I based it in BuB until all the black was covered and none ghosted
through. By ghosting I mean that
when looking at the area under strong light I was unable to see any black at
all, as this would cause problems with the yellow blend above.
I then applied Golden Yellow [GY] to the area covered in BuB.
While this colour is much different from the final colour I wanted it was
a good yellow base to work on. I
then did the following blend, leaving very little of the original GY showing
through, Sunburst Yellow [SY], 80/20 SY/SW, 70/30 SY/SW, and so on in 10%
increases of SW until I was at pure SW at the outer edge of the omega.
With
the omega finished I decided to finish the shoulder rim.
This was likely not the best decision looking back but I was anxious to
finish the shoulder. The reason why
it wasn’t such a good idea is that the white of the shoulder rim is actually
what I call a ‘pivot point’ and so I had to be alter how I hold a model
after I did the white. A pivot
point is a section of a figure that allows me to rotate my grip on for the best
angles of painting. It
is actually extremely important to study a figure, especially a large
model, and identify where you will hold the figure and plan your painting based
on this. The
white rim is extremely simple, being only 5-6 coats of white until no black
ghosted through and then rim highlighting in Space Wolf Grey [SG].
At this point I was forced to decide if I wanted to ‘dirty’ the white
and yellow or leave them unnaturally clean.
I decided that the final look would be better served by a clean look so
even though I wanted a high degree of realism I had to accept this.
Why? Well, it is basically
an issue of a final vision of a dark and brooding figure and a need to provide a
focal point on the base so it wasn’t a blur of skulls. At
this point I was feeling very good about the base and knew this was going to
turn into on of my best figures to date. I
decided to take a break from the blending and painted the metallic I beams and
damaged armour bits. I based all
the metal areas in Tin Bitz [TB] and then they were done simply with a darkened
Boltgun Metal [BM] that is 70/30 BM/CB. This layer was done so that some of the TB ghosted through.
Then I did 3 layers of metallics as highlights starting at 100% BM, 70/30
BM/ Chain Mail [CM], 50/50 BM/CM. My
intent here was to provide a very muted metallic that reflected the damaged
quality of the metal. So
that I could have all the little stuff out of the way when I did the eyes [2 at
the back of the base and one between his legs] I decided to do the power cables.
I decided to add an artificial ‘organic’ element to the bases by
doing the cables in green. They
were based in a few coats of Snot Green [SG] and then the ridges of the cables
were done in Goblin Green [GG]. I
then did a focused highlight to the middle of each ridge using: 50/50 GG/
Scorpion Green [ScG], 100% ScG, 50/50 ScG/ Bilious Green [BG].
I knew these cables were destined to fade into the skulls of the base but
they do provide a twisted sense of ‘life’ that was appealing to me. Lastly
I did the eyes of the base. Reflective
eyes and gems are done in pretty much the same way in that I start with a medium
dark shade and work to the highlights and then go back and work up the shadow.
I find that on small areas this is a better way to do blends than what I
described above for broad areas. So
I based the eyes in Scab Red [SR] and then did the following highlight blend in
a crescent shape at the lower edge of the eye.
100% Red Gore [RG], 80/20 RG/ Blood Red [BR], 70/30 RG/BR, 50/50 RG/BR,
30/70 RG/BR, 100% BR, 50/50 BR/ Blazing Orange [BO], 100% BO, 100% GY, 100% SY. Notice
that as I come to the end of the highlight I start to add the colours in much
sharper layers. This is done to
create an iridium effect at the highlight and is complimented by a few layers of
gloss varnish. So the base is
finished and to keep myself from wearing it down I sprayed it with a dusting of
GW matte varnish before I did the gloss of the eyes.
I also taped a layer of the big bubble wrap around the base to that I
would protect it that much more from wear during painting.
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